Anna Anthropy, Rise of the Video Game Zinesters
The analogy between the gaming industry and the priesthood is apt. There are technical reasons why this exists in multiplayer games, but those don't exist for single player and we need to do more to remove gate keepers in multiplayer
We need game designs where "cheating" doesn't matter, open platforms, faster distributed data stores, ways to lower infrastructure cost, and spaces to cooperate that aren't owned by capital
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