Indie devs: is it better if I buy your games when they’re on sale (gets you bigger sales number I guess?) or to wait until they’re not and buy them full price, assuming I can afford the difference and it doesn’t matter to me?
@wxcafe I'm not sure about the specifics, but I do know if you can find it on Itch, get it on Itch. Steam takes a ridiculous cut.
@wxcafe Disclaimer: I haven't released a game as an indie dev, but knowing what I know from having worked with publishers, my recommendations would be:
- Buy the game directly from the dev at full price if possible (buy through whatever format they recommend if not)
- Leave reviews/favs on other sites where the game is available, like steam
- Recommend the game to friends who might like it, especially if it's not something that's gone viral.
@wxcafe I suspect it could be argued both ways
@wxcafe Well this really depends, but since a lot of indie game stays in an "early access" state during a long time, buying it before (or even better, supporting them on Patreon if they have any) helps more than when the game is released, since the dev needs money when he is making the game too.
This is my opinion, but my only game is in early access, free (I have a Patreon if people want to support me), and community driven /shrug
@wxcafe I can say about itch because I've had an account there.
The dev will get whetever you pay minus:
- how much they choose to give to itch
- fees from the payment provider
So that means that buying it on sale means the dev will get less money for it (but if they put it on sale they are okay with it). I'd assume other platforms also works like this but I can't confirm.
I'd argue like some other people that maybe you could reach for the dev and buy it directly.