VR screenshots are so weird cause the view angle is impossible to tell when you're taking the screenshot. You have basically a full field of vision, how do you know where the screenshot is going to be

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like imagine taking a screenshot of your real-life field of view. what's in it? what's in focus? what's in front of you? you're losing information anyway, and in VR you don't know what's in focus because to the headset everything is in focus

idk if I'm being clear but VR is honestly hard to explain if you haven't tried it. watching streams it feels like it's just that the game's world is all around you, except it's not just that: 3d objects surround you from all sides. it's not flat anymore

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@wxcafe VR is usually better communicated with AR stuff, I feel, but that's a whole THing to do.

@cambrian_era yeah! but I mean the first time I tried it was an oculus rift dk1 in like 2013, which was... underwhelming. so when I got my index in november it was so weird cause I had spent 7 years seeing videos on a flat screen of people playing VR so I always imagined it like a flat screen thing... and then I put on the headset and it was like. suddenly I'm in a different world. especially with the walking around and hand tracking etc

@wxcafe Yeah I had a Dk2 and it was.. neat I guess. But when I got my Quest it was totally different.

@cambrian_era right? technology moved to much on this thing... I remember trying a horror game demo back then and I was more horrified with the locomotion system than with the game itself lol

@wxcafe there should be a tool that draws a rectangle in your field of view and you can or cannot change its size and you shoot the picture

@wxcafe some option in the pose menu that allows to watch around you from your position could work

@kaerhon well, yeah, but then you have to implement that per-game instead of having a standard system :) apparently steamVR allows you to take 360 "screenshots" though so

@wxcafe why wouldn't that be implementable in the system?

gosh 360° screenshots * o*

@kaerhon well because the pause menu isn't handled by the system, it's handled by the game. but then I think the steamVR APIs allows developers to know when the system menu is opened, and the game is suspended during that time, so they can put it into pause so you don't just drop back into action... and if it's suspended since when you exit the system menu it doesn't have to recalculate the environment you could probably have an explorable environment from that? idk

@wxcafe yeah i was thinking of some hypothetical pause thing like that, it's cool that it exists u u u

@kaerhon well, it exists but you can't use it for that: when using the system menu everything is dark, and when you exit it the game starts again (or it spawned its own pause menu, which, same thing: exterior is dark/different color, and once you exit the game starts again)

@wxcafe what you see is what is in the screenshot, pretty sure SteamVR has the option to take stereo or even 360 screenshots too so everything is in view

@Violet I mean, I was talking about these screenshots I just took of half-life alyx and no, what I see isn't what's in the screenshot. like it's really hard to center them properly and everything.

idk about the 360 screenshots though, haven't looked at that

@wxcafe i just double checked and 360 screenshots is not a feature, but there are still plugins you can get that enable it

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